You really only have one choice: Dimensional Robo, Goyusha. Let’s explain how this deck works, and what you can do to tailor it to your specific playstyle. Warning: All decks I post fit the way I play and where I play, and may not be the same for your playstyle and locale.Ĥx Dimensional Robo, Daibattles (Critical)Ĥx Super Dimensional Robo, Daiyusha Ĥx Ultimate Dimensional Robo, Great Daiyusha Here’s the decklist I would play if I were take Dimension Police to a BCS Shop Challenge or a BCS Regionals. These are questions we ask that involve card and style choices. Let’s now get into the next wave of questions. Not only can Dimensional Police defend well enough, but just defending the bare amount won’t work against the massive power this clan can output. Decks that gain reduce your power or are able to gain a lot of hand to continually defend against your onslaught make it hard to get damage in.ĭimensional Police have a good matchup against decks that get by by defending the bare minimum and field a powerful and offensive threat. By giving up all of your boosters and one front row Rearguard (that you’ll probably play over), you can give that necessary Extra Critical and heavy power to a Unit, and this will help you make a makeshift Daiyusha, and also help you get to the power threshold that you need to re-ride Great Daiyusha as well if you end up misriding.ĭimensional Police have a bad matchup against opponents that are able to keep up with the power gain. To help alleviate this problem, we run Commander Laurel.
This is further exemplified that there aren’t many ways to pump power naturally so it’s possible to get stuck with Great Daiyusha as your Vanguard. Riding into Great Daiyusha first hurts, especially when you don’t have any Front Row Rearguards when you ride it. I’ve listed what would happen in an ideal game, but not every game will go like that. Continue your assault and victory will be yours. On this first turn, since you can’t ride into Ultimate Dimensional Robo, Great Daiyusha, you don’t need to put your power immediately to your Vanguard, so you can safely save your soul for your next turn, where you push your power to 45,000 and re-ride Great Daiyusha for more power and more pressure. At Grade 3, ride into Super Dimensional Robo, Daiyusha and begin the pressure. Thankfully, it doesn’t really matter what Grade 1 we ride into, as does Grade 2, though it’s best if we don’t ride Dimensional Robo, Daibrave and Dimensional Robo, Daidragon. Because of how important our Grade 3s are, we want to get to them as soon as possible.
In the beginning, it’s important to focus on getting the Perfect Ride. Every turn you live brings pressure to the opponent, and eventually you will break through.
To power this further, it’s simple to get extra Critical compared to every other clan. With Force Markers and Great Daiyusha putting power every which way, it’s quite a dangerous clan just because of how much it takes to guard each attack. This makes Dimension Police easy to learn and understand, and is probably the reason that it’s one of the few clans outside of any main characters’ clans that new players mainly flock to.īut just because it’s simple to learn doesn’t necessarily mean it’s easy to deal with. While the ability to break Guardians, a key facet to the identity of Dimension Police, is nowhere to be found, they still retain some identity in that they continue to care about the power of Units. With that out of the way, let’s answer question 1. Once we answer these questions, there will be questions about those questions, but we’ll cover those afterwards. This time, we’re going to cover the clan of Dimension Police, and the theme for this article is going to be “Hitting Thresholds”, so even for those that don’t play Dimension Police they can still get something out of this article.Īs a reminder, here are the general questions we ask ourselves for each set.ġ) Competitively, why should I play this clan over other clans?Ģ) What is the ideal set up from opening hand to final turn?ģ) How does our play look like versus an opponent? thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.
Cardfight vanguard dimension police series#
This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent. This article is rated Experience Levels 3-6.